CFSound IV Amusement Equipment Example Uses
Bring To Life your amusement equipment using the CFSound IV digital audio repeater to provide interactive music
and sound effects. The CFSound IV is used as an off-the-shelf solution for ride and amusement manufacturers to add
sound effects and music to their equipment. No need to re-event the process when the CFSound IV can do it all. Whether
you are using relays and switches, PLCs, or your own computer/electronics, the entire amusement ride/equipment audio
can be generated by the CFSound IV. Simply connect up to 50 switches to a CFSound IV digital message player with two
contact sense 24 modules installed, number 50 corresponding audio files on the SD card, and each audio file
will play when the input is triggered. To make it even better, name an audio file "BACKGRND.WAV", and it will play when
no inputs are triggered. The background audio file even starts off, where it left off, after the triggered audio file
is played. That makes the CFSound IV simple, feature packed, and less expensive than any digital message repeater
we've ever seen.
DMX Lighting Control Uses
Light up your exhibit using the CFSound IV digital audio message repeater as an exhibit lighting controller.
Simply use DMX Artnet over the built in ethernet connection to your DMX lighting network. DMX Channel #1 ramps up to a set brightness when audio file
#1 plays. When Audio file #1 stops playing, DMX channel #1 ramps down to a set brightness. Plug a DMX light dimmer into the CFSound IV,
set the base DMX address of the dimmer, and your lighting is ready to go.
As a DMX Master the CFSound IV sends out DMX commands to devices on the DMX network. DMX Dimmer packs, relays, motor controllers, Servos,
Video Switching, and more, can now all be controlled.
Dimmer Pack - If you set the base address of a four channel DMX dimmer pack to address #1, when audio file #1 plays, channel #1 will fade on,
then when audio file #1 stops playing, channel #1 will fade off.
As a DMX Slave the CFSound IV listens for DMX commands on the DMX network. Commands are sent from the DMX controller to play or trigger the playing
of audio tracks specified by the DMX command. Control of the volume level is also available using DMX commands.
Energy Monitoring
Automate your entire house and monitor energy usage with the CFSound IV digital audio repeater. Well known for its digital audio capabilities,
the CFSound IV has ACS BASIC built in. This along with expandable I/O up to 50 combined inputs and outputs, makes the CFSound IV a great home
automation controller.
Energy costs are at the highest they have every been. Using the CFSound IV to log your A/C and pool pump usage, and even load shed your pool pump,
makes using the CFSound IV pay for itself in electricty savings.
Protect your homestead by having the CFSound IV play audio clips of random voices while your alarm is on, and you are away. Phrases like "Hey Dad,
Did you hear that?", "Jimmy, is the dog inside?", "Kyle, have you started your homework?", are sure to confuse vandals.
Q *question that shows how it can be used but updated question***
A
Go-Kart track Safety Message Announcer
Announcing Go-Kart track safety warnings or messages are easy and cost effective using the CFSound IV digital audio message repeater as a continuous
play digital announcer. When the push button connected to the built in input trigger is pressed, the audio file, of unlimited length, on the SD card plays.
You can have multiple safety messages on the SD card that play out in random order when a push button is pressed to prevent
the safety message from becoming monotonous. While not playing a safety warning message, up to 200 marketing and information audio messages can be played
in a continuous loop or at timed intervals.
Simply record your audio files on a computer, copy them to the SD card, and insert the card into the CFSound IV.
Reliable The CFSound IV digital announcer will play forever. There are no moving parts to wear out. The quality of the audio will never degrade
over time or the number of times played.
Halloween Haunted Attraction Audio Player Example Uses
Bring To Life your wildest and scariest creations using the CFSound IV digital audio repeater as a Halloween audio player. Motion activated Halloween
haunted audio sounds make your creations provide your guests with interactive delight. The expandable inputs & outputs, along with the audio file name
conventions, allows the user to create the scariest non-repetitive attraction possible, using just the CFSound IV. The CFSound IV can watch for
switches to be pressed, floor mats to be stepped on, or
motion sensors
to be triggered, and play a corresponding audio file(s), and trigger individual outputs for controlling lamps, routing the played audio to different
speakers (locations), etc..
ExpandableThe CFSound IV is expandable using
Expansion IO modules. Up to two IO modules can be added to
provide contact inputs and or contact inputs & outputs to the CFSound IV. Output modules provide individually controlled relay closures, that activate
during play out of the corresponding audio file. Input modules provide additional triggering/control of how and when the audio files play. Combination
input and output modules are available to provide triggering(inputs) of an audio file, as well as activating an output for the duration of the play out.
If using the built in optional ACS BASIC, the relays can be controlled individually, and inputs can be used to control program flow and operation.
DMX
Using DMX over Artnet via the built in ethernet connection, the CFSound IV can control DMX devices in sequence with your sounds! Alternatively, use the CFSound IV as a DMX slave device and
trigger sounds from a DMX controller.
Q - I have a life size mummy that I want to bring to life. I want someone to be able to walk past it and have it sit up and play a scary sound(s).
A - Here is a list of what you need and how to connect it.
Simple Configuration - A single sound each time someone walks past
- Connect a motion sensor to the CFSound IV's built in contact sense input #25(see motion sensor
wiring examples).
- Connect a speaker(s) of your choice, to the CFSound IV.Any speaker 4 to 8 ohm will work.
- Record your audio file you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
- Name the file "19O.WAV".
- Copy your audio file to a SD card.
- Install the SD card in the CFSound.
- Connect the wires from the air solenoid in your mummy to the PTT relay output on the CFSound IV.
- Connect the supplied wall transformer, or your 12V power supply, to the CFSound IV.
Walk past the motion sensor you have connected to switch input #25. Each time you walk past the motion sensor, the audio file will play, and
the PTT relay on the CFSound IV will close causing your Mummy to sit up using the air solenoid.
Advanced Configuration - To play different sounds each time someone walks past
- Connect a motion sensor to the CFSound IV's built in contact sense input #25(see motion sensor
wiring examples).
- Connect a speaker(s) of your choice, to the CFSound IV.Any speaker 4 to 8 ohm will work.
- Record your audio file you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
- Name the files "01O.WAV", "02O.WAV", "03O.WAV", "04O.WAV", up to the maximum number of audio files you would like to play when someone walks past
the motion sensor.
- Download the sample "CFSOUND.INI" file from our website, or use Windows Notepad to create a "CFSOUND.INI" text file.
- Edit the "CFSOUND.INI" text file to include:
- [Contacts]
- SequenceContactNumber=25
- FirstSoundNumber=1
- LastSoundNumber=(maximum number sound file place on the card for playout)
[Contacts]
SequenceContactNumber=25
FirstSoundNumber=1
LastSoundNumber=(maximum number sound file place on the card for playout)
- Copy your audio files and the "CFSOUND.INI" file to a SD card.
- Install the SD card in the CFSound.
- Connect the wires from the air solenoid in your mummy to the PTT relay output on the CFSound IV.
- Connect the supplied wall transformer, or your 12V power supply, to the CFSound IV.
Walk past the motion sensor you have connected to switch input #25. Each time you walk past the motion sensor, the next audio file will play,
and the PTT relay on the CFSound IV will close causing your Mummy to sit up using the air solenoid. If you would like the audio file to play in a
random order, add the line "RandomSequence=TRUE" to the "CFSOUND.INI" file.
Kiddy Rides Example Uses
Bring To Life your Kiddy Ride using the CFSound IV digital audio repeater to provide not only ride music, but also coin and dollar bill acceptance.
Connect an input to the coin switch, place an audio file with the proper ride duration on the SD card with that input number, and you're done.
When a coin is inserted, a relay is triggered(Ride starts), the audio file is played, when the audio file completes, the relay opens(ride stops). You can
even use different inputs for different currency(Coins, $1s, $5s), providing different ride durations. Use the built in optional BASIC to control your
entire ride or amusement. Wow, just that simple
On Hold Message Example Uses
Bring To Life your products while your customer or prospective customer is on hold using the CFSound IV digital audio repeater to provide
information on your hours of operation and product offerings or services.
For telephone installers or message on hold(MOH) producers, you can install a CFSound IV on your customer's telephone system, and just send them
user installable SD cards to change the message. They can even have multiple SD cards with messages on them, and change/rotate
them as often as they wish. Since the message is stored digitally, it will never wear out like tapes or CD players. Most telephone systems, and some
telephones, have an input jack on them to allow playing a message while someone is on hold. The CFSound IV provides a simple cost effective way to
present your product and or service offerings to those on hold.
The CFSound IV can be used with any telephone system that supports Line-Level(RCA Jack), 4 - 16 ohm amplified input, or 16-64 ohm headphone level audio.
Motion Triggered Audio Example Uses
Activate the playing of one or multiple sequenced or random audio files when motion is sense by a motion sensor. Our motion activated audio
kits, replace the sample wav audio files on the SD card with your own,
and your ready to go. Using the CFSound IV digital audio message repeater as a motion triggered audio player couldn't be easier.
Museum Example Uses
Bring To Life your museum exhibit using the CFSound IV digital audio message repeater mounted in a podium, display, or kiosk, to provide an
interactive self contained stand alone information/education/quiz/learning system. The expandable inputs & outputs, along with the audio file name
conventions, allows the user to create a complete interactive museum exhibit, kiosk, or quiz(question and answer) system, using just the CFSound IV .
When used in a hands on interactive display, the CFSound IV as a museum audio player can watch for switch(s) to be pressed, play a corresponding
audio file, and trigger individual outputs for controlling lamps, routing the played audio to different speakers(locations), etc..
Using the CFSound IV museum exhibit audio message player quiz mode, questions can be played(asked), and correct/incorrect answers can be played per
question. You set the questions, the answers for each question, the wait for correct answer time & sounds, and the timeout audio/sounds, all with
wav files. Also using the CFSound IV in quiz mode, you can use the question inputs to select different languages sets, and when the answer inputs are
activated, the CFSound IV plays the appropriate audio file in the appropriate language. Did we mention that if you use an IO Module with outputs, you
can make lights, motors, solenoids, etc.. activate for each question and answer! Make your visitors stop & listen & learn.
Outdoor Information Example Uses
The CFSound IV can be mounted in off-the-shelf indoor & outdoor enclosures to provide excellent stand alone operation. Optional motion sensors can be used
to trigger single or multiple audio files. Audio files can be sequenced or played randomly to reduce repetitiveness.
This provides a great source of information for State Parks, or other non-attendant based locations or events.
The CFSound IV can be relocated to a different location, and the message changed by simply inserting a different SD Card.
Q - I have a life size cutout of a person. I want someone to be able to walk up, push a button and have the box say something different every time
they press it.
A - Yes, here are the steps you would take.
- Connect the push button to the CFSound IV's built in contact sense input #25.
- Connect a speaker(s) of your choice, to the CFSound IV. Any speaker 4 to 8 ohm will work.
- Record your audio file you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
- Name the files "01O.WAV", "02O.WAV", "03O.WAV", "04O.WAV", up to the maximum number of audio files you would like to play when the button is pressed.
- Download the sample "CFSOUND.INI" file from our website, or use Windows Notepad to create a "CFSOUND.INI" text file.
- Edit the "CFSOUND.INI" text file to include:
- [Contacts]
- SequenceContactNumber=25
- FirstSoundNumber=1
- LastSoundNumber=(maximum number sound file place on the card for playout)
- Copy your audio files and the "CFSOUND.INI" file to a SD card.
- Install the SD card in the CFSound.
- Connect the wires from the air solenoid in your mummy to the PTT relay output on the CFSound IV.
- Connect the supplied wall transformer, or your 12V power supply, to the CFSound IV.
Press the button you have connected to switch input #25. Each time you press the button, the next audio file will play. If you would like the audio file to
play in a random order, add the line "RandomSequence=TRUE" to the "CFSOUND.INI" file.
Q - When people walk past our dinosaur exhibit, I want a motion sensor to go off and the dino to roar. What do I need?
A - Here is a list of what you need and how to connect it.
Simple Configuration - A single roar each time someone walks past
- Connect a motion sensor to the CFSound IV's built in contact sense input #25 (see motion sensor
wiring examples).
- Connect a speaker(s) of your choice, to the CFSound IV.Any speaker 4 to 8 ohm will work.
- Record your audio file you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
- Name the file "19O.WAV".
- Copy your audio file to a SD card.
- Install the SD card in the CFSound.
- Connect the supplied wall transformer, or your 12V power supply, to the CFSound IV.
Walk past the motion sensor you have connected to switch input #25. Each time you walk past the motion sensor, the audio file will play.
Advanced Configuration - To play different roars each time someone walks past
- Connect a motion sensor to the CFSound IV's built in contact sense input #25(see motion sensor
wiring examples).
- Connect a speaker(s) of your choice, to the CFSound IV.Any speaker 4 to 8 ohm will work.
- Record your audio file you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
- Name the files "01O.WAV", "02O.WAV", "03O.WAV", "04O.WAV", up to the maximum number of audio files you would like to play when someone walks past
the motion sensor.
- Download the sample "CFSOUND.INI" file from our website, or use Windows Notepad to create a "CFSOUND.INI" text file.
- Edit the "CFSOUND.INI" text file to include:
- [Contacts]
- SequenceContactNumber=25
- FirstSoundNumber=1
- LastSoundNumber=(maximum number sound file place on the card for playout)
- Copy your audio files and the "CFSOUND.INI" file to a SD card.
- Install the SD card in the CFSound.
- Connect the supplied wall transformer, or your 12V power supply, to the CFSound IV.
Walk past the motion sensor you have connected to switch input #25. Each time you walk past the motion sensor, the next audio file will play. If you would
like the audio file to play in a random order, add the line "RandomSequence=TRUE" to the "CFSOUND.INI" file.
R2-D2 Robot Example Use
Bring your Droid to Life using the CFSound IV digital audio repeater to play audio and add intelligent control. Whether your droid is an R2-D2,
R2-A1, R2-D1, R2-D3, R2-G4, R2-KT, R2-M1, R2-R9, R6-C9, R6-D1, R7, IU-D2, or your own creation, the CFSound IV can bring it to life!
With up to 48 inputs and 16 outputs, 50 Watts of CD/DVD quality stereo audio, and use of the built in ACS BASIC, the CFSound IV can read inputs from
sensors and remotes, control motors, lights, arms and more, and play sound tracks to really top off your droid.
Many R2-D2 clubs around the country use our CFSound IV in the automation of their droids. Here are just a few links:
***** add links *****
RS-232 Control Example Uses
Sound play-out may also be controlled via commands received via the CFSound IV's on board serial port. You can use a computer, PLC(Programmable
Logic Controller), or microprocessor controlled products or equipment, to play audio files on the CFSound IV via the on board RS-232 port. A simple
ASCII protocol allows playing, stopping, and queuing of audio files. Now how simple is that! You have a product, it looks great, runs great, but it sure
would be great if played audio. Now it can. You can simply play individual audio files, and or queue them for play out in a specified/queued order. With
a library of audio files(words, sounds) you can queue together very complicated audio sequences very simply!
The data format is 9600 baud, 8 data bits and 1 stop bit. The baudrate of the RS-232 port can be configured using the CFSOUND.INI file
Playing Sounds
Sounds may be started, queued and stopped using a simple ASCII protocol:
where:
SOH p {+/-/&/~/!} XX ETX
p = ASCII lower case letter p for the play command
{+/-} = ASCII plus character + to start a sound, minus character - to stop a sound {&/~/!} = ASCII ampersand character & to queue a sound,
tilde character ~ to flush the queued sounds, exclamation character ! to stop the current playing sound and flush the queued sounds
XX = ASCII two digit hexadecimal number XX of the sound (01,02, . . . , 7E, 7F)
ETX = ASCII End of Text character 03 (Ctrl-C)
Up to 128 sounds may be queued. Sounds that are queued are played in succession in the order that they were queued only when no other sound is
playing until the queue is exhausted or flushed. Note that this can occur at the end of the current background sound file before it repeats. A background
or other sound that is playing may be stopped by issuing a p-00 serial command sequence to allow queued sounds to be heard. The background sound will be
resumed when the queue has emptied.
Volume Control
Sound volume may also be controlled via commands received via the serial port. The volume is essentially db linear in sixty-four, 1db increments from
-66db (value of 0) 0db (value of 63). The current volume level is remembered in non-volatile memory on the CFSound-IV and is restored to its last
setting upon power-up. Sound volume may be set, increased or decreased using a simple ASCII protocol:
SOH v{=/+/-/<} XX ETX
where:
SOH = ASCII Start of Header character 01 (Ctrl-A)
v = ASCII lower case letter v for the volume command
{=/+/-/<} =ASCII equals character = to set the volume to the absolute value XX {+/-} = ASCII plus character + to increase the volume by XX,
minus character - to decrease the volume by XX {<} = ASCII less than < to fade the volume to 0 over XX seconds
XX = ASCII two digit hexadecimal value XX16 of the volume modification (00, 01, . . . , 3E, 3F) = (0 63))
ETX = ASCII End of Text character 03 (Ctrl-C)
Amplifier Control
The speaker amplifier may also be muted via commands received via the serial port. Muting does not affect the current volume setting and is automatically
cleared whenever the CFSound IV is Reset. The speaker amplifier may be muted / un-muted using a simple ASCII protocol:
SOH a {+/-} ETX
where:
SOH = ASCII Start of Header character 01 (Ctrl-A)
a = ASCII lower case letter a for the Amplifier command
{+/-} = ASCII plus character + to un-mute the speaker amplifier,minus character - to mute the speaker amplifier
ETX = ASCII End of Text character 03 (Ctrl-C)
Safety Announcer
Announcing safety warnings or messages is easy and cost effective using the CFSound IV digital audio message repeater as a continuous play digital
announcer. Up to 255 audio messages can be played in a continuous loop or at timed intervals. The audio messages can play out in the numeric order of the
filenames, or played randomly.
You simply record our audio files on a computer, copy them to the SD card(memory card used in digital cameras), and insert the card into the
CFSound IV.
Reliable - The CFSound IV digital announcer will play forever. There are no moving parts to wear out. The quality of the audio will never degrade
over time or the number of times played. We sell outdoor speakers for use with the CFSound IV that are warranted for ten years!
Uses Include: Go-Kart track safety messages, Escalator safety announcements, Kiddy ride warning before ride starts, ride music sound, Airport security
messages, and more....
The CFSound IV is a simple to use, cost effective, and very reliable digital saftey announcer.
State Parks Example Uses
Inform and Educate your park visitors with an interactive display/exhibit using the CFSound IV digital audio message repeater. Simply add push
button switches and a speaker, then connect them to the CFSound IV to provide an interactive self contained information/education/quiz/learning system.
The expandable inputs & outputs, along with the audio filename conventions, allows the user to create a complete interactive display exhibit or quiz(question
and answer) system, using just the CFSound IV. When used in a hands on interactive display, the CFSound IV can watch for switch(s) to be pressed,
play a corresponding audio file, and trigger individual outputs for controlling lamps, routing the played audio to different speakers(locations), etc..
Don't have power at your display location, the CFSound IV can be powered by the sun(see below).
Visitors are Educated using the CFSound IV, since corresponding audio files are played for the correct and incorrect answer for each question. You can even
add additional push buttons that allows visitors to select other languages. Did we mention that if you add up to two expansion Modules that can provide output so you
can make lights, motors, solenoids, etc.. activate for each question and answer! Make your visitors stop & listen & learn
Create the perfect National or State Park information exhibit using the most reliable cost effective digital audio message repeater.
Solar Example Uses
Best of all the CFSound IV digital audio message repeater can be powered from the sun with the optional solar controller. From sun up to sun down your visitors
will be informed and educated by the CFSound IV using only the sun as power. Just connect a 15-20 Watt solar panel, and a battery to the optional solar controller,
and you're ready to go!
Solar Example Uses Include: State Park Exhibits, Solar powered exhibits, Solar powered information kiosks, Solar powered instructional displays,
and more....
Q - I have a nature display with eight questions and three animal sounds I would like played when a button is pressed. Can the CFSound IV do this?
A - Yes, here are the steps you would take.
To use Solar Power
- Connect the 16 question push buttons to the CFSound IV's Contact Sense 24 expansion module(see switch wiring examples).
Make a note of which questions switch is connected to which Contact Sense input # for recording your audio files!
- Connect a speaker(s) of your choice, to the CFSound IV. Any speaker 4 to 8 ohm will work.
- Record your audio files you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
- Name the files "01C.WAV", "02C.WAV", "03C.WAV", "04C.WAV", making sure the audio filenames correspond to the push button switch wiring of the questions.
- Copy your audio files to the SD card.
- Install the SD card in the CFSound.
- Connect the solar panel to the solar controller.
- Connect the battery to the solar controller.
- Connect the solar controller to the CFSound.
To use the supplied wall transformer or your 12V power supply
- Connect the 16 question push buttons to the CFSound IV's Contact Sense 24 expansion module(see switch wiring examples).
Make a note of which questions switch is connected to which Contact Sense input # for recording your audio files!
- Connect a speaker(s) of your choice, to the CFSound IV. Any speaker 4 to 8 ohm will work.
- Record your audio files you would like played on your PC using the Windows Sound Recorder or other audio recording software of your choice.
- Name the files "01C.WAV", "02C.WAV", "03C.WAV", "04C.WAV", making sure the audio filenames correspond to the push button switch wiring of the questions.
- Copy your audio files to the SD card.
- Install the SD card in the CFSound.
- Connect the supplied wall transformer or your 12V power supply to the CFSound IV.
Press each of the push button switches you have connected, and make sure the corresponding audio file plays.
Zoo Example Uses
Immerse your Zoo visitors even further in to the actual environment of the species they are admiring, by adding another dimension to your exhibit using the
CFSound IV digital audio message repeater. Play background environmental audio tracks continuously in a loop, at timed intervals, triggered by motion, or randomly.
The CFSound IV digital audio message repeater is a solid state device with no moving parts, so your zoo exhibit will not require any additional maintenance after
installation. We even sell outdoor speakers that have a ten year manufacturers warranty!
Inform and Educate your visitors with interactive displays using the CFSound IV digital audio message repeater. Simply add push button switches
or motion sensors, and a speaker, and then connect them to the CFSound IV to provide an interactive self contained information/education/quiz/learning
system. The expandable inputs & outputs, along with the audio filename conventions, allow the user to create a complete interactive display or quiz
(question and answer) system, using just the CFSound IV. When used in a hands on interactive display, the CFSound IV can watch for switch(s) to be pressed,
play a corresponding audio file, and trigger individual outputs for controlling lamps, routing the played audio to different speakers(locations), etc..
Don't have power at your display location? the CFSound IV can be powered by the sun(see below). You can even add additional push buttons that allows
visitors to select other languages. Make your visitors stop & listen & learn.
Navigate the minds of the young, and young at heart using the CFSound IV on Trams, Monorails, and Railways. In use at many Zoos around the world,
the CFSound IV digital message repeater brings an already informative tour to life. Whether adding environmental audio to areas of your tram or monorail
tour, or adding narrative audio tracks to parts or all of your railway, the CFSound IV is the simplest and most cost effective solution.
The digital message audio for the tour can be completely automatic, segment timed, or can be controlled by an operator with up to 50 push buttons to
trigger the playing of seperate audio tracks.
Best of all the CFSound IV can be powered from the sun with the optional solar controller. From sun up to sun down your visitors will be informed and
educated by the CFSound IV using only the sun as power. Just connect a 15-20 Watt solar panel, and battery to the optional solar controller, and you're ready to go!